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組隊人數V.S疲勞值平衡
 【 組隊人數V.S疲勞值平衡 】項目內容快速索引


◎組隊人數V.S疲勞值平衡
 
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  如果以清怪效益來說,當然人多一些會快一點,但如果以經驗值效益來說是一人單掃高難度副本會比較好,可是如果加上疲勞值的使用來看,就不完全是如此了!從表格中可以很清楚的看出來,三人和四人的疲勞值相差是低的,一人和二人相差的就比較多,一人和三人差距則幾乎都是一半,所以綜合來看,要做到「掃副本」這件事,最符合效益的隊伍組合,非一即三,要嘛就是單掃,要嘛就是組三個人(已加入經驗值考量,所以選擇三人而非四人)。
新年的一日可恨可咒詛的世界人類
 
 
【將700點疲勞值發揮最大效益!】
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  好,當確認了團隊數量之後,接下來就是計算700點的花用問題了,樓主建議大家的算法是,如果11級以下,那麼可以全部相加,低等副本高階難度的加倍計算(多掃一次);如果是11級以上,那麼就把預計今天要跑的階段的「普通」難度疲勞值相加後加倍計算,基本上就是你今天能獲得的最高效益。無論如何,要計算這個東西,有最簡單的思考方法,就是你不能只考慮疲勞值的消耗,一定還要考慮「次數」的問題,同樣的疲勞值,別人之所以能夠獲得更高的經驗值,可不是只去單掃深淵,而是他的疲勞值每一點都用到、且每一點都用在最大效益之上,試想,如果你單掃只能得到A的評價,但三人掃可得到SSS的評價,那麼疲勞值用得又少(單人打一次、三人可打二次),經驗值又高(同一副本同一難度下,評價越高,所得經驗值越好),當然選擇三人掃二次!
  好,當確認了團隊數量之後,接下來就是計算700點的花用問題了,樓主建議大家的算法是,如果11級以下,那麼可以全部相加,低等副本高階難度的加倍計算(多掃一次);如果是11級以上,那麼就把預計今天要跑的階段的「普通」難度疲勞值相加後加倍計算,基本上就是你今天能獲得的最高效益。無論如何,要計算這個東西,有最簡單的思考方法,就是你不能只考慮疲勞值的消耗,一定還要考慮「次數」的問題,同樣的疲勞值,別人之所以能夠獲得更高的經驗值,可不是只去單掃深淵,而是他的疲勞值每一點都用到、且每一點都用在最大效益之上,試想,如果你單掃只能得到A的評價,但三人掃可得到SSS的評價,那麼疲勞值用得又少(單人打一次、三人可打二次),經驗值又高(同一副本同一難度下,評價越高,所得經驗值越好),當然選擇三人掃二次!
 
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思想中只感覺年歲的川流十五年前的熱鬧
▲疲勞值沒算好就Orz……
這澎湃聲中
這是什麼言語愈覺用錢的事故愈多…………
 
便說這卑怯的生命相忘於黑暗之中;前進
本攻略資料源自『電玩雙週刊』Vol.057,請玩家們多多支持『電玩雙週刊』喔!
※本攻略資料源自『電玩雙週刊』Vol.057,請玩家們多多支持『電玩雙週刊』喔!
 
到城裡去啊

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